@scottmichaud @Jonathan_Blow Yes, it does. If you want that API, build it on top of the ISAs. That's strictly better.
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Replying to @cmuratori
@scottmichaud@Jonathan_Blow Forcing the use of said API only makes things slower, more buggy, and less flexible for people who care.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow Yup. My question was concerning back-catalog, specifically. How can your solution not sacrifice that?2 replies 0 retweets 0 likes -
Replying to @scottmichaud
@scottmichaud@Jonathan_Blow Not sure what you are asking. Are you asking how computers of the future will run games built on a GPU ISA?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow That was actually my original question.1 reply 0 retweets 0 likes -
Replying to @scottmichaud
@scottmichaud@Jonathan_Blow So, you are aware that pretty much all CPUs from 20 years ago have emulators that run them now, right?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@scottmichaud@Jonathan_Blow See MAME, Frodo, PCSX2, ZSNES, etc., etc., etc.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@scottmichaud@Jonathan_Blow There is no difference between an API and an ISA in terms of back-compat. It's both just emulation.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@scottmichaud@Jonathan_Blow Why not have a versioned IR, ultra thin API lowers to real ISA + allow memorization. No emu ever.1 reply 0 retweets 0 likes -
Replying to @marc_b_reynolds
@marc_b_reynolds@scottmichaud@Jonathan_Blow That would be great but I don't believe the ISA can be stable in that way forever.1 reply 0 retweets 0 likes
@marc_b_reynolds @scottmichaud @Jonathan_Blow Maybe it's possible, but I'd hate to say it _has_ to work that way.
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