Can we please just make a five-year plan to stop having graphics APIs at all? Like, we don't have "CPU APIs", we just have ASM.
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@AndrewLauritzen Well, first of all, you get a ton of performance _back_ for getting rid of the driver - note DX12 vs. DX11 for example.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@AndrewLauritzen The perf comes from not having to track dependencies. Which in DX isn't done by the driver.2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@AndrewLauritzen A) Should have said "API", not driver, but B) it is not just that - bindless is very important as well.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth@AndrewLauritzen All the ridiculous multi-tier "pointer" translation was a massive performance problem.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@AndrewLauritzen It all pretty much only existed because of the dependency tracking.2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@AndrewLauritzen That's fine but that's different than saying "it's not the driver". A lot of it _was_ the driver.2 replies 0 retweets 0 likes
@tom_forsyth @AndrewLauritzen And the driver had no choice because of the API.
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