@bmcnett I would actually be fine with two architectures for GPUs, too (like x64 and ARM). Just stop adding driver / API on top.
-
-
Replying to @cmuratori
@cmuratori@bmcnett Out of interest - how close do you think Mantle is to what you want?2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@bmcnett It's a hell of a lot closer than anything else I've seen, but I haven't shipped anything with it so it's hard to say.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@bmcnett DirectX12 is heading that way too. I'm optimistic. On the other hand, people ARE going to blow their own feet off.1 reply 0 retweets 1 like -
Replying to @tom_forsyth
@tom_forsyth@bmcnett Unfortunately we still have yet to hear definitively about what OpenGL 5.0 will be.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth@bmcnett With Mac being an increasingly important PC segment, and Linux of course being the only open alternative...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth@bmcnett ... we really need there to be a multi-platform story.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@bmcnett It would be nice if MacGL actually was OpenGL, rather than "based on a true story".1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@bmcnett "The Artist Formerly Known as OpenGL"2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@tom_forsyth@bmcnett OpenGL 5 is so unopen its ironic. Why haven't they involved all us poor sods who've used OGL in anger?1 reply 0 retweets 0 likes
@DeanoC @tom_forsyth @bmcnett There's a lot of different kinds of "open". There's open as in "open", and then there's open as in "closed"!
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.