"Most of the design decisions clearly came straight out
of its #AAAness, but there will still a few parts that felt authentic." etc., etc.
@michaelbartnett @nosolosw Part of having #AAAness in the game is making sure that you don't have those kind of problems.
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@michaelbartnett@nosolosw You want all the motion to feel fluid and slick for the player. -
@cmuratori@nosolosw I do like the#AAAness of my games' collisions extra slick, but where does friction come into play?
End of conversation
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