"Most of the design decisions clearly came straight out
of its #AAAness, but there will still a few parts that felt authentic." etc., etc.
@michaelbartnett @nosolosw The problem a lot of games have is that the player cylinder gets caught in a crack.
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@michaelbartnett@nosolosw Part of having#AAAness in the game is making sure that you don't have those kind of problems. -
@michaelbartnett@nosolosw You want all the motion to feel fluid and slick for the player. - Show replies
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