@markpapadakis There are dozens of reasons iOS sucks to develop for. It was one of the very worst ones when it came out.
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Replying to @cmuratori
@markpapadakis Nowadays it's not as bad because everyone has an Apple fetish and Android/WinRT have adopted similar suckage.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@markpapadakis So it's been pushed up in the relative suckage rankings by other people sucking harder :P4 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Anyway, I understand why you ‘d think it sucks - it certainly is not perfect:)1 reply 0 retweets 0 likes -
Replying to @markpapadakis
@markpapadakis But it's worse than "not perfect". It's Apple _creating_ failure where none should exist because they are control freaks.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@markpapadakis That's not the same thing as just sucking because you're incompetent, although that may separately be the case.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori They just choose to focus on their own thing. Not saying they can't support or implement whatever - just a choice they made.1 reply 0 retweets 0 likes -
Replying to @markpapadakis
@markpapadakis But everything is a choice they made, and they're choices that create headaches for the developer.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori You 'd like to, say, target iOS from VS?1 reply 0 retweets 0 likes -
Replying to @markpapadakis
@markpapadakis I'd like to a) not program in objective-C, b) treat the iOS device as a drive from any OS, c) not have to sign anything.2 replies 0 retweets 0 likes
@markpapadakis Cross-compiling is actually pretty far down on my list of complaints if I prioritize them.
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