I'll post more about this on Monday, but for now, Jeff's list of reasons WinRT development is broken is a must-read: http://robertoconcerto.blogspot.com/2014/08/how-to-fix-windows-8-development.html …
@markpapadakis In fact I bet you could produce an iOS-compatible binary just fine, but you couldn't actually run it due to cert.
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@cmuratori@markpapadakis There are game engine toolchains (UE4, Corona, Marmelade, etc) that offer cross-platform iOS signing/deployment. -
@cmuratori@markpapadakis So, it's clearly doable enough that third parties can figure it out, so it would be trivial for Apple.
End of conversation
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