I think I'm done with the Humble Bundle. I cared about it because it was DRM-free. Now almost none of the games are: https://www.humblebundle.com/
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Replying to @gamingonlinux
@gamingonlinux@flibitijibibo@cmuratori those arent numbers i'm allowed to share, but it is easy enough to find comparable% for other games1 reply 0 retweets 0 likes -
Replying to @bartwerf
@bartwerf@gamingonlinux@flibitijibibo Steam HW survey says 95-3-1 for Win-Mac-Linux percentages at the moment (http://store.steampowered.com/hwsurvey )1 reply 0 retweets 0 likes -
Replying to @cmuratori
@bartwerf@gamingonlinux@flibitijibibo Unfortunately they have traditionally also had lots of bugs in their stuff so it's hard to say.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@bartwerf@gamingonlinux@flibitijibibo But based on those percentages, devs who care only about money should be Win-only, basically.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@bartwerf@gamingonlinux@flibitijibibo I think that's short-sighted, but hey, everyone gets to make their own call.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@gamingonlinux@flibitijibibo calling it 'only care about the money' is a bit short, indie dev is risky, spending time porting1 reply 0 retweets 0 likes -
Replying to @bartwerf
@cmuratori@gamingonlinux@flibitijibibo before even knowing if the game is well received is wasteful1 reply 0 retweets 0 likes -
Replying to @bartwerf
@bartwerf@gamingonlinux@flibitijibibo The reason I say "short-sighted" is because games shouldn't ever be "ported", right.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@bartwerf@gamingonlinux@flibitijibibo You just make your engine cross-platform once and then you have all the platforms.2 replies 0 retweets 0 likes
@bartwerf @gamingonlinux @flibitijibibo It's not like porting to PowerPC or something where you actually have to change game code.
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