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cmuratori's profile
Casey Muratori
Casey Muratori
Casey Muratori
@cmuratori

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Casey Muratori

@cmuratori

I'm worried that the baby thinks people can't change.

Seattle
caseymuratori.com
Joined March 2009

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    1. Casey Muratori‏ @cmuratori 19 Aug 2014

      I think I'm done with the Humble Bundle. I cared about it because it was DRM-free. Now almost none of the games are: https://www.humblebundle.com/ 

      6 replies 4 retweets 4 likes
    2. bartwe‏ @bartwerf 20 Aug 2014
      Replying to @gamingonlinux

      @gamingonlinux @flibitijibibo @cmuratori those arent numbers i'm allowed to share, but it is easy enough to find comparable% for other games

      1 reply 0 retweets 0 likes
    3. Casey Muratori‏ @cmuratori 20 Aug 2014
      Replying to @bartwerf

      @bartwerf @gamingonlinux @flibitijibibo Steam HW survey says 95-3-1 for Win-Mac-Linux percentages at the moment (http://store.steampowered.com/hwsurvey )

      1 reply 0 retweets 0 likes
    4. Casey Muratori‏ @cmuratori 20 Aug 2014
      Replying to @cmuratori

      @bartwerf @gamingonlinux @flibitijibibo Unfortunately they have traditionally also had lots of bugs in their stuff so it's hard to say.

      1 reply 0 retweets 0 likes
    5. Casey Muratori‏ @cmuratori 20 Aug 2014
      Replying to @cmuratori

      @bartwerf @gamingonlinux @flibitijibibo But based on those percentages, devs who care only about money should be Win-only, basically.

      1 reply 0 retweets 0 likes
    6. Casey Muratori‏ @cmuratori 20 Aug 2014
      Replying to @cmuratori

      @bartwerf @gamingonlinux @flibitijibibo I think that's short-sighted, but hey, everyone gets to make their own call.

      1 reply 0 retweets 0 likes
    7. bartwe‏ @bartwerf 20 Aug 2014
      Replying to @cmuratori

      @cmuratori @gamingonlinux @flibitijibibo calling it 'only care about the money' is a bit short, indie dev is risky, spending time porting

      1 reply 0 retweets 0 likes
    8. bartwe‏ @bartwerf 20 Aug 2014
      Replying to @bartwerf

      @cmuratori @gamingonlinux @flibitijibibo before even knowing if the game is well received is wasteful

      1 reply 0 retweets 0 likes
      Casey Muratori‏ @cmuratori 20 Aug 2014
      Replying to @bartwerf

      @bartwerf @gamingonlinux @flibitijibibo The reason I say "short-sighted" is because games shouldn't ever be "ported", right.

      10:40 AM - 20 Aug 2014
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Casey Muratori‏ @cmuratori 20 Aug 2014
          Replying to @cmuratori

          @bartwerf @gamingonlinux @flibitijibibo You just make your engine cross-platform once and then you have all the platforms.

          2 replies 0 retweets 0 likes
        3. Casey Muratori‏ @cmuratori 20 Aug 2014
          Replying to @cmuratori

          @bartwerf @gamingonlinux @flibitijibibo It's not like porting to PowerPC or something where you actually have to change game code.

          0 replies 0 retweets 0 likes
        4. End of conversation

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