@chadaustin You are crazy for that opinion.
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Replying to @icculus
@icculus@nvining@cmuratori@chadaustin we had this argument on irc earlier, i usually just yell 'the hardware IS polling!'4 replies 0 retweets 0 likes -
Replying to @antumbral
@antumbral@icculus@nvining@cmuratori 1) I don't want dropped events and 2) sometimes I use gamepads in non-game / realtime apps1 reply 0 retweets 0 likes -
Replying to @chadaustin
@antumbral@icculus@nvining@cmuratori That said! I have options on Windows. DirectInput and Raw Input still work1 reply 0 retweets 1 like -
Replying to @chadaustin
@chadaustin@antumbral@nvining@cmuratori Unless you use the Windows Store, where DirectInput will get you rejected. Seriously. :(2 replies 0 retweets 1 like -
Replying to @icculus
@icculus@chadaustin@nvining@cmuratori this reminds me: you should help pitch a fit over html5 game controller api basically being xinput3 replies 0 retweets 0 likes -
Replying to @antumbral
@antumbral@icculus@chadaustin@nvining Who is the "you" in that sentence?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori any of you who give a shit and have strong informed opinions about game controller apis i guess :-)1 reply 0 retweets 0 likes
@antumbral I'm going to let it slide on by me, then, since I think HTML is well beyond a lost cause.
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