I thought I was reading a joke about C++, but it turned out to be the Boost documentation: http://www.boost.org/doc/libs/1_55_0b1/libs/geometry/doc/html/geometry/design.html …
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Replying to @janvanvalburg
@janvanvalburg This is literally how half of@cmuratori 's blog entries start, but fortunately he actually is being ironic.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@janvanvalburg And then of course everyone accuses me of using "straw man arguments" :P1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@janvanvalburg Now you know how the Onion writers feel sometimes.1 reply 1 retweet 1 like -
Replying to @tom_forsyth
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@tom_forsyth@cmuratori@janvanvalburg You are all assuming that a general purpose higher order algebra library must be suitable for games.1 reply 0 retweets 1 like -
Replying to @jwatte
@jwatte@tom_forsyth@janvanvalburg I would not assume that we are, given that at least two of us have done work with higher order algebra.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@tom_forsyth@janvanvalburg I e the "bug" in the boost illustration is: not discussing when generalization is not desirable.1 reply 0 retweets 0 likes
@jwatte @tom_forsyth @janvanvalburg It is not about generalizing. It is about trying to generalize in a language that doesn't support it.
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