@Jonathan_Blow @aStuartHarper I like your implicit suggestion that voice actors need to be told "what exactly is going on" in an FPS.
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Replying to @cmuratori
@Jonathan_Blow @aStuartHarper Like, why would you hire a director to repeatedly say, "You're walking down a hallway with your gun drawn"?3 replies 1 retweet 5 likes -
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Replying to @jonathancovey
@jonathancovey@Jonathan_Blow @aStuartHarper In all honesty, it wouldn't sound half as bad, either, if they put some effects on it.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@jonathancovey@Jonathan_Blow @aStuartHarper One of the reasons it sounds so awkward is because it's a really dry mix.1 reply 0 retweets 0 likes -
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Replying to @jonathancovey
@jonathancovey @Jonathan_Blow @aStuartHarper Well, I'm going to assume that nobody plays Bungie games _for the acting_ anyway :P
1:41 PM - 17 Jun 2014
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