@Jonathan_Blow @aStuartHarper I like your implicit suggestion that voice actors need to be told "what exactly is going on" in an FPS.
@jonathancovey @Jonathan_Blow @aStuartHarper In all honesty, it wouldn't sound half as bad, either, if they put some effects on it.
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@jonathancovey@Jonathan_Blow @aStuartHarper One of the reasons it sounds so awkward is because it's a really dry mix. -
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