@SorenJohnson @kimpall @checker @SquirrelTweets @danielben Six months ago (I would play all the time if I had anyone to play with).
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Replying to @cmuratori
@SorenJohnson@kimpall@checker@SquirrelTweets@danielben It's my favorite multiplayer game of all time.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@SorenJohnson@kimpall@checker@SquirrelTweets@danielben I enjoy a game of M.U.L.E. today as much as I did 30 years ago!1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@kimpall@checker@SquirrelTweets@danielben yep, it's certainly a miracle of game design compared with its contemporaries.2 replies 0 retweets 0 likes -
Replying to @SorenJohnson
@cmuratori@kimpall@checker@SquirrelTweets@danielben biggest problem, for me, is the pacing from mixing turn-based and real-time phases.1 reply 0 retweets 0 likes -
Replying to @SorenJohnson
@SorenJohnson@kimpall@checker@SquirrelTweets@danielben I've never noticed that being a problem. Not sure how intentional it was, though.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@kimpall@checker@SquirrelTweets@danielben an artifact of the time. Am sure that Bunten could cut the play time in half today.1 reply 0 retweets 0 likes -
Replying to @SorenJohnson
@SorenJohnson@kimpall@checker@SquirrelTweets@danielben But I guess I don't agree that you'd want to. Board games are like this...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@SorenJohnson@kimpall@checker@SquirrelTweets@danielben ... and they are not inferior, just different.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@kimpall@checker@SquirrelTweets@danielben I think we need more than 80 characters for this!1 reply 0 retweets 0 likes
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