On GF GTX560Ti, I get GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT=16. Create+use a tex buffer that's not 128b-aligned, KMD crashes eventually. Yay.
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@cmuratori no, nor GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_UNLESS_YOU_WANT_TO_USE_IMAGE_UNITS. -
@rygorous What about GL_THE_CONSTANT_VALUE_16_JUST_FOR_REFERENCE_IN_CASE_YOU_FORGOT_WHAT_BITS_MAKE_UP_THE_NUMBER_16_IN_BINARY?
End of conversation
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