@KhalilArafan @LiaSae The best thing to start with was in the old days when you hit one interrupt and then wrote to a framebuffer.
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Replying to @cmuratori
@KhalilArafan@LiaSae Because then 100% of everything was in your code. That's the best way to learn, in my opinion.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@KhalilArafan Careful Casey, you're turning into one of the neckbeards rambling about those amateurish kids on your lawn :)1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@cmuratori@LiaSae hopefully someday..just want to do it right this time and don't know what the new from-scratch is with techs everywhere1 reply 0 retweets 0 likes -
Replying to @KhalilArafan
@KhalilArafan@cmuratori There are lots of politics in the mix. And "from scratch" is a spectrum nowadays... Can still go software render :D1 reply 0 retweets 1 like -
Replying to @LiaSae
@LiaSae@cmuratori I guess I want to learn about graphics programming theory in general. Soft rendering seems a good way to have at it :)1 reply 0 retweets 0 likes -
Replying to @KhalilArafan
@KhalilArafan@cmuratori The best actually, because you get to implement it all instead of dealing with the GPU's dark magic.2 replies 0 retweets 1 like -
Replying to @LiaSae
@LiaSae@KhalilArafan Every graphics programmer should write a toy implicit rasterizer and a toy path tracer at some point.2 replies 0 retweets 4 likes -
Replying to @cmuratori
@cmuratori@KhalilArafan Aka "another reason for which I feel like a complete fraud in this field" :D1 reply 0 retweets 1 like
@LiaSae @KhalilArafan I said _at some point_. You're still young :)
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Replying to @cmuratori
@cmuratori@KhalilArafan When you're surrounded with people who started coding at 12 or hacked the DX runtime to see through walls at 15...1 reply 0 retweets 2 likes -
Replying to @LiaSae
@LiaSae@KhalilArafan You just need to move to the US. We don't have a demoscene here, so all our 12-year-olds do is drool on their desks :P1 reply 0 retweets 1 like
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