How many times is the "new" feature in one of Autodesk's product revisions going to be "quick and easy UV mapping"?
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Replying to @cmuratori
@nvining 1) Because Autodesk is incompetent (very likely)1 reply 0 retweets 0 likes -
Replying to @cmuratori
@nvining 2) Because it is never in Autodesk's interest to solve a problem, only make it slightly less bad, so they can keep you subscribing.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nvining lscm is in blender at least http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping … and would say none of these algo are real time for real mesh ?2 replies 0 retweets 0 likes -
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Replying to @nvining
@nvining@tuan_kuranes And in general nobody cares if it's interactive. What they want is to push a button and have good UVs.1 reply 0 retweets 0 likes
@nvining @tuan_kuranes I mean, really what you want is to never think about UVs at all. It's a totally non-artistic construct.
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