How many times is the "new" feature in one of Autodesk's product revisions going to be "quick and easy UV mapping"?
@nvining 2) Because it is never in Autodesk's interest to solve a problem, only make it slightly less bad, so they can keep you subscribing.
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@cmuratori@nvining lscm is in blender at least http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping … and would say none of these algo are real time for real mesh ? -
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