@_psonice @pervognsen @anchsm Seriously, who the fuck codes a real-time control system over TCP with JSON? Are they fucking serious?
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Replying to @cmuratori
@cmuratori@_psonice@pervognsen@anchsm TCP vs UDP for realtime online gaming was always a phone interview question and a good filter.1 reply 0 retweets 0 likes -
Replying to @samsinx
@samsinx@_psonice@pervognsen@anchsm Now you can conveniently filter an entire competition's worth of coders :P1 reply 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori@samsinx@_psonice@pervognsen@anchsm aha the sweet sound of a tech community getting indignant! Tcp should be fine here1 reply 0 retweets 0 likes -
Replying to @cmuratori
@stestagg@samsinx@_psonice@pervognsen@anchsm It is a protocol designed for streaming, but most interactions today aren't streams.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@stestagg@samsinx@_psonice@pervognsen@anchsm and when I say "streams" I mean literal streams, not video streams, which aren't streams :P1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@samsinx@_psonice@pervognsen@anchsm In the same way that computers were designed for minimally-interactive batch processing..1 reply 0 retweets 0 likes -
Replying to @stestagg
@cmuratori@samsinx@_psonice@pervognsen@anchsm I realise UDP/binary is more technically elegant, but there are so many tradeoffs here1 reply 0 retweets 0 likes
@stestagg @samsinx @_psonice @pervognsen @anchsm And that's only because so many people adopted TCP, unfortunately.
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