Oddly enough I think Oculus' biggest risk is hiring too much top talent at once and trying to integrate it all culturally
-
-
Replying to @HookTM
@HookTM Nonsense! It always goes perfectly. (http://www.wired.com/wired/archive/2.11/rocket.science.html …)3 replies 0 retweets 2 likes -
-
Replying to @cmuratori
@cmuratori contractor, first actual paid game development gig. I worked on their DOS VESA 2.0 renderer.1 reply 0 retweets 1 like -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.