@casseveritt @nothings @g_truc I mean, as compared to "just a transform"... the viewport "takes the planes with it", so to speak.
-
-
@cmuratori@basisspace@casseveritt@g_truc The point is it's "just" a post-clip transform. See e.g. #10 at http://www.opengl.org/archives/resources/features/KilgardTechniques/oglpitfall/ … -
@cmuratori@basisspace@casseveritt@g_truc Expressing it as 'viewport defines the clip planes' just misleads about the underlying math.
End of conversation
New conversation -
-
-
@cmuratori@nothings@casseveritt@g_truc Perspective divide can occur after viewport transform--and does in clipless rasterizers.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.