@cmuratori @nothings @g_truc Kurt Akeley told me one day, "viewport is just a transform"... And I felt so stupid.
@nothings @casseveritt @g_truc I think of it as making good sense because glClear isn't a primitive, so it isn't clipped.
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@nothings@casseveritt@g_truc Ie., it doesn't matter what happened in normalized space, because the clear is about pixels. -
@nothings@casseveritt@g_truc But, either or, "good sense" is a nebulous thing whenever 3D APIs are concerned anyway :P
End of conversation
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