@casseveritt @g_truc I swear I had problems with it not working right.
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Replying to @nothings
@nothings@casseveritt@g_truc My experience has always been that clears are scissored. They just aren't _viewport_ constrained, IIRC.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings@g_truc Kurt Akeley told me one day, "viewport is just a transform"... And I felt so stupid.1 reply 0 retweets 0 likes -
Replying to @casseveritt
@casseveritt@nothings@g_truc I don't know that I agree with that. Isn't it a transform _and_ a set of clipping planes?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@casseveritt@nothings@g_truc I mean, as compared to "just a transform"... the viewport "takes the planes with it", so to speak.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@casseveritt@g_truc The clipping planes are hardwired. The viewport is one of several transforms that get you to clip space.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@casseveritt@g_truc But it's not, right. I mean, yes, it is a "transform" in the broad sense of the word...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@nothings@casseveritt@g_truc But other transforms cannot affect where things are _after_ clipping. Does that make sense?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@nothings@casseveritt@g_truc So I feel like it is disingenuous to say it is "just a transform", when it has a property others don't.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@casseveritt@g_truc No idea what you mean. https://www.opengl.org/wiki/Vertex_Transformation#Step_4_:_Getting_to_window_space …2 replies 0 retweets 0 likes
@nothings @casseveritt @g_truc Topic for Wild Wednesday?
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