Trying to replace glClear with a rect, but zbuffer isn't clearing. Enable depth test, GL_ALWAYS, depth mask TRUE, VS writes gl_Pos.zw = 1,1.
@casseveritt @nothings @g_truc I don't know that I agree with that. Isn't it a transform _and_ a set of clipping planes?
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@casseveritt@nothings@g_truc I mean, as compared to "just a transform"... the viewport "takes the planes with it", so to speak. -
@cmuratori@casseveritt@g_truc The clipping planes are hardwired. The viewport is one of several transforms that get you to clip space. - Show replies
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