@nothings It's a terrible idea.
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Replying to @g_truc2 replies 0 retweets 0 likes
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Replying to @casseveritt
@casseveritt@g_truc Remember all the times I've said "we don't use rendertargets the way you think we do?" Lots and lots of little draws.2 replies 0 retweets 0 likes -
Replying to @nothings2 replies 0 retweets 0 likes
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Replying to @casseveritt
@casseveritt@g_truc I'll be happy to use glScissor with glClear if it works, but my memory is that it doesn't.3 replies 0 retweets 0 likes -
Replying to @nothings2 replies 0 retweets 0 likes
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Replying to @casseveritt
@casseveritt@g_truc I swear I had problems with it not working right.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@casseveritt@g_truc My experience has always been that clears are scissored. They just aren't _viewport_ constrained, IIRC.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@casseveritt@g_truc Maybe I had some bad experience along those lines ten years ago that confused me?2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@casseveritt@g_truc The viewport thing is confusing, because that makes you think that clears aren't bounded.1 reply 0 retweets 0 likes
@nothings @casseveritt @g_truc But it's just that they aren't _clipped_. They _are_ scissored. Know what I mean?
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