@LiaSae ARB_vertex_buffer_object spec argues overloading as a benefit: "no additional APIs", but no other rationale. http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt …
@g_truc @nothings @LiaSae @casseveritt OpenGL 1.x was a decent, if imperfect, API for its problem domain. That is not true of 4.x.
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@cmuratori@nothings@LiaSae@casseveritt Except that graphics chips running GL1.X were super simple -
@g_truc@cmuratori@nothings@LiaSae There's value in a simple interface for doing simple things. It needn't be the hardware interface tho.
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@cmuratori@nothings@LiaSae@casseveritt While todays GPUs are arguably the most complex processors ever built.Thanks. Twitter will use this to make your timeline better. UndoUndo
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