Instead we get incredibly clunky audio logs that needlessly break the believability of the world.
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Replying to @spookysquid
@spookysquid I'm not seeing how audio logs aren't exactly "thing being read in the voice of the person who left it"...2 replies 0 retweets 0 likes -
Replying to @raiganburns
@raiganburns Most people have all sorts of written information about themselves around the house. Very few compulsively dictate audiologs.2 replies 0 retweets 0 likes -
Replying to @spookysquid
@spookysquid isn't there a saying in film about voiceovers being a sign the director gave up trying to tell it properly? For games x92384751 reply 0 retweets 0 likes -
Replying to @raiganburns
@raiganburns I think in (narrative driven) games they're actually MORE useful then in film.1 reply 0 retweets 0 likes -
Replying to @spookysquid
@spookysquid yeah, but I think "narrative-driven game" is even more an admission of defeat - sort of like "halftime-show-driven sports" ;)5 replies 1 retweet 4 likes -
Replying to @raiganburns
@raiganburns@crypticsea@spookysquid In most games, the narrative and game are completely separate. Perhaps "narrative-interleaved game"?1 reply 1 retweet 2 likes -
Replying to @cmuratori
@raiganburns@crypticsea@spookysquid And for people who like, you know, Reeses peanut butter cups, that's probably fine.1 reply 0 retweets 0 likes
@raiganburns @crypticsea @spookysquid For people who actually want a "narrative game", well... they sure ain't getting that these days :)
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