@Jonathan_Blow We gained flexibility but lost commitment when consoles stopped being about the dedicated running of a single piece of media.
@vrinek Yes, but also more broadly, in that consoles are designed to encourage scattered attention (ads, promotions, messages, etc.)
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@vrinek So in addition to interruptions, the "before" and "after" experience of the game is very harried for the player. -
@cmuratori When I dive into a game, I don't want my attention to be scattered around. When I browse the menus, I am ok with recommendations. - Show replies
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