@ashemedai @bionicbeagle And of course the compiler is wicked slow, too, so that's another awesomeness.
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Replying to @cmuratori
@ashemedai@bionicbeagle But it seems like all the devs care about is weird-ass high-level stuff that does me absolutely no good.1 reply 0 retweets 1 like -
Replying to @cmuratori
@ashemedai@bionicbeagle It's like, this compile takes 3x longer than CLANG on the same codebase, but don't worry, we've got Kanban Boards!1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ashemedai@bionicbeagle Well I don't know or care what a Kanban Board is, but I sure would like someone to unfuck the compiler!1 reply 0 retweets 1 like -
Replying to @cmuratori
@ashemedai@bionicbeagle And how about native 64-bit debugging so I don't get all these weird crashes and lockups that never used to happen?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@bionicbeagle I sense... frustration. :)1 reply 0 retweets 0 likes -
Replying to @ashemedai
@ashemedai@bionicbeagle Yes! It's ridiculous that everyone other disciplines tools have improved dramatically _but not ours_.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ashemedai@bionicbeagle Like, compare 3D modelling from today to what it was 10 years ago. It's _insane_ how much better it is.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@ashemedai@bionicbeagle But then you look at debuggers? They're exactly the same, or often _worse_!1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@ashemedai@bionicbeagle Debugging in VS 2012/2013 is insanely better than in any previous version.http://randomascii.wordpress.com/2013/09/11/debugging-optimized-codenew-in-visual-studio-2012/ …2 replies 0 retweets 2 likes
@BruceDawson0xB @ashemedai @bionicbeagle Debugging _optimized_ code is better. Debugging debug code is much slower and less reliable.
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