Updated my minecraft-y voxel engine to use 8-byte vertices. 400MB to store vbuffers out 500 voxels in all directions; 6M triangles visible.
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Replying to @cmuratori
@cmuratori maybe when I've replaced the placeholder world generation with something closer to the real gen (it's NOT a mostly-2D terrain)1 reply 0 retweets 0 likes
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