Updated my minecraft-y voxel engine to use 8-byte vertices. 400MB to store vbuffers out 500 voxels in all directions; 6M triangles visible.
@nothings When are we getting some ScreenShotSaturday action from the voxel engine?
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@cmuratori maybe when I've replaced the placeholder world generation with something closer to the real gen (it's NOT a mostly-2D terrain) - End of conversation
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