@Jonathan_Blow On PCs, I firmly believe no one will be doing anything other than raytracing in 10 years. Much less code, much more accuracy.
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Replying to @cmuratori
@Jonathan_Blow It's the classic Innovator's Dilemma scenario. Once raytracing crosses the speed threshold, there'll be no going back.1 reply 1 retweet 1 like -
Replying to @cmuratori
@cmuratori@Jonathan_Blow LRB was probably the most agnostic platform ever, and rasterisation was still a fair bit quicker.2 replies 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@Jonathan_Blow It's not about speed, it's about quality. Raytracters produce much, _much_ better images.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth@Jonathan_Blow So it's just a question of when the rays/pixel become high enough to not be noisy with reasonable datasets.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth@Jonathan_Blow Once we hit that, it's game over for rasterizers, because they are way too complicated and can't simulate light.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@tom_forsyth@Jonathan_Blow Raytracters are much simpler and simulate light very well.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow Stahp. You have written neither.2 replies 0 retweets 0 likes
@tom_forsyth @Jonathan_Blow I've written both, thank you!
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