@Jonathan_Blow It's the classic Innovator's Dilemma scenario. Once raytracing crosses the speed threshold, there'll be no going back.
-
-
-
@cmuratori@Jonathan_Blow LRB was probably the most agnostic platform ever, and rasterisation was still a fair bit quicker. - Show replies
New conversation -
-
-
@cmuratori@Jonathan_Blow Yes, please. I'm also curious about volumetric rendering with tetrahedrons; seems like an easy fit w/ modern GPUs.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@cmuratori@Jonathan_Blow but didn't they say the same thing about 8 years ago? Esp intel when pushing against gpus? -
@gottfired@Jonathan_Blow I don't know what "they" said, because "they" are often wrong, but _I_ certainly didn't say that then :) - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.