@hamishtodd1 Hmm... no, I don't. I know the rant to which you're referring, but I don't know where it was in the old episodes...
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Replying to @cmuratori
Trying to find
@cmuratori rant regarding games about "walking around" in J&C archive -@won3d ?@jeffatrad ?1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1@won3d@jeffatrad If you want, I can do it again for you :)3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@won3d@jeffatrad The Path, Dear Esther, Proteus, Superbrothers: Swords and Sorcery1 reply 0 retweets 1 like -
Replying to @hamish_todd
@hamishtodd1@won3d@jeffatrad And I hated every last one of those :) Although I did think Miasmata was good, and that's about walking.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@hamishtodd1@won3d@jeffatrad I think it's OK if the game _is about_ walking. But not if the game is about something else.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@won3d@jeffatrad I'd be more extreme than that. I feel like walking is so dull it can be automated - so why not automate it?1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1@won3d@jeffatrad In some games, how you move through the space is important, and can't be automated.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@hamishtodd1@won3d@jeffatrad But generally, yes - most games DO NOT fall into that category, and just make you walk for no reason.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@hamishtodd1@won3d@jeffatrad One of the most egregious offenders I can think of for this was Legend of Zelda: Wind Waker.1 reply 0 retweets 0 likes
@hamishtodd1 @won3d @jeffatrad Like What. The. Fuck. It treats the player's time with such callous disregard. It's really offensive.
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