I'm sure it is largely narcissistic, but some of these episodes still crack me up every time I watch them: http://www.jeffandcaseytime.com/s01_b01_c03.htm?play=1 …
-
-
Replying to @cmuratori
@cmuratori Yo by the way do you remember which original episode contained your rant regarding games about "walking around"?1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1 Hmm... no, I don't. I know the rant to which you're referring, but I don't know where it was in the old episodes...2 replies 0 retweets 0 likes -
Replying to @cmuratori
Trying to find
@cmuratori rant regarding games about "walking around" in J&C archive -@won3d ?@jeffatrad ?1 reply 0 retweets 0 likes -
Replying to @hamish_todd
@hamishtodd1@won3d@jeffatrad If you want, I can do it again for you :)3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@won3d@jeffatrad The Path, Dear Esther, Proteus, Superbrothers: Swords and Sorcery1 reply 0 retweets 1 like -
Replying to @hamish_todd
@hamishtodd1@won3d@jeffatrad And I hated every last one of those :) Although I did think Miasmata was good, and that's about walking.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@hamishtodd1@won3d@jeffatrad I think it's OK if the game _is about_ walking. But not if the game is about something else.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@hamishtodd1@won3d@jeffatrad Basically just: game designers should _think about_ whether movement is important to the game.1 reply 2 retweets 0 likes
@hamishtodd1 @won3d @jeffatrad If it isn't, why is the player spending so much time doing it?
-
-
Replying to @cmuratori
@cmuratori@won3d@jeffatrad To be sure, I liked@theswappergame a lot, but for the walking0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.