It's the function that you use to load dynamic libraries. And _you made that require dynamic linking_. Seriously? SERIOUSLY??
@jpabartholomew @won3d @w23ru No. Obviously the executable loader has to bind to the kernel, so there's no getting around that...
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@jpabartholomew@won3d@w23ru ... but in Windows, it is trivial to compile against kernel32.lib and have GetProcAddress everywhere. -
@jpabartholomew@won3d@w23ru Like, all the way back to Windows95. - Show replies
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