@ruysh @anchsm @Jonathan_Blow I'm all for that but I'm guessing that would not be the wisest monetary policy for Jon & Co. right now :P
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Replying to @cmuratori
@ruysh@anchsm@Jonathan_Blow SteamOS/Linux adoption will probably be slow, but it will hopefully happen... until then, you gotta ship Win.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ruysh@anchsm@Jonathan_Blow So we're probably quite a few years away from when a high-profile game could ship "Linux exclusive" on the PC.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ruysh@anchsm@Jonathan_Blow Then again, Valve could always say "Guess what? Half Life 3 is Steam-Linux only. So buckle up."1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@anchsm@Jonathan_Blow they won't, as in won't ship a game and won't drop windows where most of their taxes steam from ;)1 reply 0 retweets 0 likes -
Replying to @ruysh
@ruysh@anchsm@Jonathan_Blow Well, they required Steam authentication for Half Life 2 even if you bought physical media...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@anchsm@Jonathan_Blow you might be right, SteamOS might even need some sort of exclusivity to ease adoption.1 reply 0 retweets 0 likes -
Replying to @ruysh
@ruysh@anchsm@Jonathan_Blow And maybe it isn't HL3, but Valve could easily afford to pay _smaller_ developers to be exclusive.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ruysh@anchsm@Jonathan_Blow Most indies could easily be funded by Valve for exclusivity in a way that doesn't cost much for Valve.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ruysh@anchsm@Jonathan_Blow And since indies often don't have the resources to ship on lots of platforms simultaneously anyway...1 reply 0 retweets 0 likes
@ruysh @anchsm @Jonathan_Blow ... it'd be a great deal for them either way, I bet.
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