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Replying to @ForrestTheWoods
@ForrestTheWoods@nothings@dmmfix In the biz we call that an "Oh Snap!".1 reply 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@ForrestTheWoods@dmmfix We call that totally irrelevant. I didn't say it was a good idea for synchronizing multiplayer.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@ForrestTheWoods@dmmfix if you can't sync multiplayer how can you sync savegames!?2 replies 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@nothings@ForrestTheWoods@dmmfix My understanding was that actually all Halo games shipped with multiplayer sync'd this way.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@gunvulture
@nothings@ForrestTheWoods@dmmfix Not saying it's a particularly good idea, mind you...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings@ForrestTheWoods@dmmfix ya they had some fun with patches w/ diff optimzation -> move computations out of branches1 reply 0 retweets 0 likes -
Replying to @tweets_dan
@gunvulture
@nothings@ForrestTheWoods@dmmfix But to Sean's point, "you're doing it wrong" is not really fair.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@gunvulture
@nothings@ForrestTheWoods@dmmfix Certain engineering teams chose this path, and they weren't any stupider than anyone else.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@gunvulture
@nothings@ForrestTheWoods@dmmfix And it's one of the top multiplayer games of all time - top 20 maybe? Etc., etc.1 reply 0 retweets 0 likes
@gunvulture @nothings @ForrestTheWoods @dmmfix So it is not immediately clear that it is wrong in some absolute sense.
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