Compute shader thing: I'd love a way to declare that "these two shared arrays have non-overlapping lifetimes and can share storage".
@rygorous Guessing, I'd suspect it was the "too much shared mem", because I think I still don't really understand how to mark it properly.
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@rygorous The OpenGL specs are... well they are certainly INTERESTING, shall we say, as to what they do and do not choose to mention where. -
@rygorous Once I have more experience with it I'm sure it won't be a problem, but at the outset it's a bit maddening... - Show replies
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