Compute shader thing: I'd love a way to declare that "these two shared arrays have non-overlapping lifetimes and can share storage".
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Replying to @cmuratori
@cmuratori No idea about CUDA, I never used it. (Thinking about it, I think the last time I had an NVidia card was a Geforce *1*).1 reply 0 retweets 0 likes -
Replying to @cmuratori
@rygorous Like maybe the compiler did something stupid, and there's no way for me to help it, or I just can't figure out how to tell it.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@rygorous But that's purely conjecture, since I have no way of knowing what it's actually executing...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@rygorous ... so I was hoping either "nsight" or CUDA would give me some way of getting either a reference or a better way to inspect.1 reply 0 retweets 0 likes
@rygorous Either one of the two would be enough to get me over the hump I think ;P
5:07 PM - 18 Oct 2013
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