Compute shader thing: I'd love a way to declare that "these two shared arrays have non-overlapping lifetimes and can share storage".
@rygorous I just want to get some sort of baseline for what's going on. I feel like compute shaders are sometimes very slow for no reason.
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@rygorous Like maybe the compiler did something stupid, and there's no way for me to help it, or I just can't figure out how to tell it. -
@rygorous But that's purely conjecture, since I have no way of knowing what it's actually executing... - Show replies
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@cmuratori@rygorous there's always a reason, it's usually just dumbThanks. Twitter will use this to make your timeline better. UndoUndo
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