Compute shader thing: I'd love a way to declare that "these two shared arrays have non-overlapping lifetimes and can share storage".
@rygorous I've been having compute shader woes with stuff like this and so I was going to try some CUDA to see what the difference was...
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@cmuratori No idea about CUDA, I never used it. (Thinking about it, I think the last time I had an NVidia card was a Geforce *1*). -
@rygorous I just want to get some sort of baseline for what's going on. I feel like compute shaders are sometimes very slow for no reason. - Show replies
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