@kenpex @richard_a_sim Neither parallels nor VMWare handle 3D acceleration as well as a game developer needs them to for a main machine.
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Replying to @cmuratori
@kenpex@richard_a_sim And as someone who used Book Camp on a Mac Book Pro for _2 years_, I can tell you that _it doesn't either_.2 replies 0 retweets 0 likes -
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Replying to @kenpex
@kenpex@richard_a_sim Two reasons: 1) they didn't update the graphics driver frequently enough (very bad for devs), and 2) bluescreens.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@kenpex@richard_a_sim I got _lots_ of bluescreens under Boot Camp Mac OS X, and I rarely get them on any other machine.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@kenpex@richard_a_sim But the graphics driver rot was a big problem as well. Like I said in a previous tweet, that may be less...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@kenpex@richard_a_sim of an issue now that you can install nVidia drivers directly (not sure if you can on MBPs, but you can on others).1 reply 0 retweets 0 likes -
Replying to @cmuratori
@kenpex@richard_a_sim But I'm done with guinea-pigging that sort of thing on Boot Camp, because my first experience was very bad.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@kenpex@richard_a_sim So now I have zero faith in Apple's commitment to properly supporting their hardware under Windows.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@kenpex@richard_a_sim (and let's also take a moment to reflect on the fact that even under Mac, you can't program OpenGL 4.3 yet!)1 reply 0 retweets 0 likes
@kenpex @richard_a_sim (that's the kind of commitment Apple has to 3D - they're _one whole major API version behind_ the PC).
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