So, @Jonathan_Blow, I'm running on the new laptop now. And I can't say how well my OpenGL works on the Intel chip yet because...
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Replying to @Jonathan_Blow
@Jonathan_Blow So, the answer is that I did not get a 4.3 context, which is what I dev with, so my graphics layer fell back to legacy.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Jonathan_Blow Which unsurprisingly, worked perfectly because hey, it doesn't use shaders at all.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Jonathan_Blow I suspect that most of the shit I write would work < 4.3 but I am not sure.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Jonathan_Blow It looks like Intel supports 4.0, but not 4.3, so I _may_ just wait a bit to see if they release 4.3 drivers.1 reply 0 retweets 0 likes
@Jonathan_Blow (and _then_ I will presumably find out that none of my shaders run because Intel is awesome, much as you did)
5:56 PM - 15 Oct 2013
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