@Jonathan_Blow The biggest failure is the fact that the default filter mode type requires mipmaps, so if you don't have them nothing renders
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Replying to @nothings
@Jonathan_Blow That's just a dumb mistake that they made and can't fix (changing the defaults would break old software).2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@Jonathan_Blow Given that they ripped out 100% of the IM calls, I would say they aren't too concerned about breaking old software.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow There's a difference for client between *removing* an API (compile error) and silently changing a default.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori@Jonathan_Blow Fix those by changing a call elsewhere, e.g. stick a "2" or an "ex" on the bind function. Ugly, but...1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@nothings@cmuratori@Jonathan_Blow Or make it a global option glEnable(GL_SANE_DEFAULTS)1 reply 0 retweets 0 likes
@noct @tom_forsyth @nothings @Jonathan_Blow While an excellent idea, I shudder to think what the ARB would consider "sane defaults" :P
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