@Jonathan_Blow The biggest failure is the fact that the default filter mode type requires mipmaps, so if you don't have them nothing renders
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Replying to @nothings
@Jonathan_Blow That's just a dumb mistake that they made and can't fix (changing the defaults would break old software).2 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@Jonathan_Blow Given that they ripped out 100% of the IM calls, I would say they aren't too concerned about breaking old software.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@nothings@Jonathan_Blow The problem with D3D is they kept breaking old code. The problem with OpenGL is they didn't.2 replies 11 retweets 7 likes -
Replying to @tom_forsyth
@tom_forsyth@aras_p@cmuratori@nothings@Jonathan_Blow So Mantle then? :)1 reply 0 retweets 0 likes
@Lokno @tom_forsyth @aras_p @nothings @Jonathan_Blow I'm actually looking forward to Mantle. It might suck, but it's the direction I want.
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