@Jonathan_Blow @nothings Well, while I agree with the sentiment, I actually would prefer if _both_ D3D and OpenGL were not that at all.
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@cmuratori@Gafgar_D@Jonathan_Blow@nothings w/ more predictable results & less bugs. Cross-vendor APIs don't save time so much as move it.Thanks. Twitter will use this to make your timeline better. UndoUndo
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