@Jonathan_Blow @nothings I wish they were actually low-level, and then you used something on top of them if you wanted stuff to "just work".
@Jonathan_Blow @nothings Well, while I agree with the sentiment, I actually would prefer if _both_ D3D and OpenGL were not that at all.
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@Jonathan_Blow@nothings I find them both to be distastefully quite a long ways from actually being hardware APIs :(
End of conversation
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