@Jonathan_Blow @cmuratori "no #defines"? there's a full C-preprocessor style thing, just no #include.
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Replying to @nothings
@nothings@Jonathan_Blow No, I mean _automatic_#define for which kind of shader is being compiled.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@nothings@Jonathan_Blow You can already do what Jon wants by doing a bunch of work yourself (pasting in#define above the code you submit)1 reply 0 retweets 0 likes -
Replying to @cmuratori
@nothings@Jonathan_Blow (although actually, because compile takes an _array_ of strings, I guess you don't really do any more work?)2 replies 0 retweets 0 likes
@nothings @Jonathan_Blow Yeah, so I guess the OpenGL version really does support this pretty cleanly if that's what you want, Jon...
1:11 PM - 12 Oct 2013
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