@Jonathan_Blow @cmuratori "no #defines"? there's a full C-preprocessor style thing, just no #include.
@nothings @Jonathan_Blow You can already do what Jon wants by doing a bunch of work yourself (pasting in #define above the code you submit)
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@nothings@Jonathan_Blow (although actually, because compile takes an _array_ of strings, I guess you don't really do any more work?) -
@nothings@Jonathan_Blow Yeah, so I guess the OpenGL version really does support this pretty cleanly if that's what you want, Jon...
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